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  • 70

    Computerized Exercise System

    Ariel Dynamics is proud to introduce the new generation of the revolutionary ACES (Ariel Computerized Exercise System), the most unique system and advanced exercise technology on the market today.
  • 69

    Performance Analysis System

    The Ariel Performance Analysis System (APAS) is a video-based 3D motion analysis system. APAS can capture video from multiple cameras simultaneously and perform a biomechanical analysis automatically.
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    Ariel Dynamics and Dr. Gideon Ariel have been covered extensively in newspapers and magazines. We also published some of our scientific articles and system brochures. Enjoy!
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    History of Biomechanics

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Online.

Quick Renderer

Page
Published on Saturday, August 30, 1997 by Gideon Ariel

Quick Renderer

The quick renderer consists of two major areas:

  • The rendering canvas
  • The rendering controls

Timeline controls

The following actions are available:

Category Element Description
Timeline Trackbar Move the slider to desired frame
  Tick marks Shown every 10th, 100th, or 1,000th frame
  Active region Shown in pink (with a start and end marker) for automatic generation of events
  Events Every marked event is marked by a triangle
  Frame Frame x/y
  Time The current time (from the start) in hh:mm:ss.hh
Buttons Play/Pause Play or pause video/rendering
  Stop Stop video/rendering
  Previous event Pause video/rendering at previous event
  Next event Pause video/rendering at next event
  Previous frame Pause video/rendering at previous frame
  Next frame Pause video/rendering at next frame
  Add event Add new event at current position of slider
  Remove event Remove event at current position of slider
  Clear Clear all events
  New window Open events in new window
  Velocity Relative speed [0.01 ... 5.00]

Navigation

The following options can be used to navigate the 3d scene:

Category Setting Description
Mouse in canvas Left mouse button Rotate
  Middle mouse button Zoom
  Right mouse button Translate
View matrix X Rotate 45 degrees about the X-axis
  Y Rotate 45 degrees about the Y-axis
  Reset Reset scene to original position

Rendering options

The following options will take effect immediately:

Category Setting Description
Segments No segments  
  Current frame (default)  
  Frame history  
  All frames  
Points No points  
  Show points  
  Color points  
World Grid  
  Reflection  
  Rotate  

Settings

The following settings (available in the settings Menu - View - Settings) will take effect the next time a renderer window is opened:

Setting Description
General
Presentation interval The maximum rate at which a scene can be rendered. Select Default or Immediate.
  • Default: The driver waits for the vertical retrace period. Operations are not affected more frequently than the screen refresh rate, at most.
  • Immediate: the runtime updates the window client area immediately, and might do so more than once during the adapter refresh period.
Z-Buffer A Z-Buffer is a buffer that stores a depth value for each pixel in the scene. Pixels with a small Z-value overwrite pixels with a large Z-value. There should be no reason to uncheck this unless you have an older video card that does not support Z-buffers.
Fog This setting will create an illusion of depth. An exponential fog will draw objects that are closer to the viewer more vivid than objects that are farther away. This setting enables or disables fog blending and the fog density for pixel or vertex fog used in exponential fog modes.
Stick figures
Reflection gain A reflection of the activity in the ground plane is rendered at a lower intensity than the activity itself. A default gain of 0.30 means that the intensity of the reflection will be rendered at 30% of the intensity of the activity itself.
Segment history gain "from" The start point of a segment is rendered at a lower intensity than the point itself.
A default gain of 0.40 means that the intensity of the start point of a segment will be rendered at 40% of the intensity of the point itself.
Segment history gain "to" The end point of a segment is rendered at a lower intensity than the point itself.
A default gain of 0.70 means that the intensity of the end point of a segment will be rendered at 70% of the intensity of the point itself.
Point trail - motion blur
Number of points Number of points trailing a point of the activity.
Duration (number of frames) Duration (in frames) over which the above number of points are spread out.
Colors
Background Background color (default black)
Grid Grid color (default dark gray)
Text Text color (default gray)
Clue border Clue border color (default gray)
Reference: /wizard/manual/gui/rendererquick.html
Downloads - more...

Downloads.

Quick Renderer

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